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,,,<<set $doorOpen to 0>>
<<set $numRopes to 0>>
<<set $numMatches to -1>>
<<set $activeRope to 0>>
<<set $activeRopeFolds to 0>>
Welcome to Ghosthunter Academy.
This is a special academy, where we train you to hunt ghosts.
Today, is our entrance exam. Only a handful of you will pass.
[[BEGIN EXAM|ROOM START]]
You are in the center of a room. There are 4 walls and a door ahead.
<<nobr>>
<<if $numMatches > 0 or $numRopes > 0>>
Inventory:
<ul>
<<if $numMatches > 0>><li>$numMatches match(es)</li><<endif>>
<<if $numRopes > 0>><li>$numRopes rope(s)</li><<endif>>
</ul>
<<endif>>
<<endnobr>>
<<if $numMatches > 0>>[[STRIKE A MATCH][$numMatches = $numMatches - 1]]<<endif>>
<<if $numRopes > 0>>[[USE A ROPE][$numRopes = $numRopes - 1]]<<endif>>
[[INSPECT AHEAD]]
[[INSPECT BEHIND]]
[[INSPECT LEFT]]
[[INSPECT RIGHT]]There is a door ahead. There seems to be a doorbell with a sign underneath.
[[INSPECT DOORBELL]]
[[RING DOORBELL|INSPECT AHEAD][$activeDoorbell = 1]]
[[TURN THE DOORKNOB]]
[[BACK TO THE CENTER OF THE ROOM|ROOM START]]<<nobr>>
<<if $numMatches is -1>>
On the floor, you find a book of matches. Looks like there are 3 matches left.
<<set $numMatches to 3>>
<<else>>
The wall is concrete and looks quite impenetrable. No windows... just the one door behind you.
<<endif>>
<<endnobr>>
<<if $numMatches > 0>>[[STRIKE A MATCH][$numMatches = $numMatches - 1]]<<endif>>
[[BACK TO THE CENTER OF THE ROOM|ROOM START]]
The wall is concrete and looks quite impenetrable. No windows... just the one door to your right.
[[BACK TO THE CENTER OF THE ROOM|ROOM START]]
There's a bunch of rope on the ground. They all appear to be the same length.
<<nobr>><<if $numRopes is 1>>
You have $numRopes rope.
<<elseif $numRopes > 1>>
You have $numRopes ropes.
<<endif>><<endnobr>>
[[PICK UP ROPE|INSPECT RIGHT][$numRopes = $numRopes + 1]]
[[BACK TO THE CENTER OF THE ROOM|ROOM START]]
This door is guarded by Murus the Ghost.
Murus is a ...
The sign below reads:
Murus is a helpful ghost, though a bit slow. Ring the doorbell and Murus will open the door for 1 minute in exactly 30 minutes. But be warned, DO NOT open the door before or after then!
[[RING DOORBELL|INSPECT DOORBELL][$activeDoorbell = 1]]
[[BACK TO THE CENTER OF THE ROOM|ROOM START]]
<<nobr>>
<<if $activeRope is 1 and $activeRopeFolds is 1>>
<<set $doorOpen to 1>>
Because it's folded, you light both ends of the rope on fire. After 5 minutes, it appears that it will burn for 30 minutes.
<<elseif $activeRope is 1 and $activeRopeFolds is 0>>
You light the rope on fire. After 5 minutes, it appears that it will burn for an hour.
<<elseif $activeRope is 1 and $activeRopeFolds > 1>>
Because it's folded, you light the rope in <<print ($activeRopeFolds + 1)>> places. After 5 minutes, it appears that it will burn for <<print (60 / ($activeRopeFolds+1))>> minutes.
<<else>>
Nothing happened.
<<endif>>
<<endnobr>>
<<set $activeRope to 0>>
<<set $activeRopeFolds to 0>>
<<if $numMatches is 0>>
[[OUT OF MATCHES...]]
<<else>>
[[BACK TO CENTER OF ROOM|ROOM START]]
<<endif>><<if $activeRope is 1>>
There is a rope on the ground.
<<if $activeRopeFolds > 0>>
The rope on the ground has <<print $activeRopeFolds>> fold(s).
<<endif>>
TODO: Need some clarifying images.
<<endif>>
What do you want to do?
<<if $activeRope neq 1>>[[PLACE IT ON THE GROUND|USE A ROPE][$activeRope = 1]]<<endif>>
[[FOLD IT IN HALF|USE A ROPE][$activeRopeFolds = $activeRopeFolds + 1]]
<<if $numMatches > 0>>[[STRIKE A MATCH][$numMatches = $numMatches - 1]]<<endif>>
[[BACK TO THE CENTER OF THE ROOM|ROOM START]]<<if $doorOpen is 1>>
VERY CLEVER!
You've made it out of the room. It was brilliant of you to realize that the rope burns for an hour, and if that you fold it in half and burn two ends at once you can use it as a 30 minute timer.
You've shown great patience and cunning, two VERY important qualities to being a successful ghosthunter. There might be a future for you yet... but don't grow overconfident.
Now on to the next part of the exam. Ready to continue?
[[BEGIN NEXT PHASE OF EXAM]]
<<else>>
YOU FAIL!
Ghosthunting requires a lot of patience and attention to detail. Unfortunately, you somehow... lack both.
Sorry, but ghosthunting isn't for you.
<<endif>>
The next phase of the exam will be a field exam. In order to be effective you'll need some supplies. Luckily, we've planned for this.
Your locker is locker 104. Proceed there to pick up your supplies. Let me know when you're there.
[[I'M THERE]]YOU FAIL! You're out of matches and you're going to need them.
Ghosthunting requires a lot of patience and attention to detail. Unfortunately, you somehow... lack both.
Sorry, but ghosthunting isn't for you.Inside your locker there's a potion. We equip ghosthunters with a potion based on what we think they will need most on their journey. There's a glass there for you to take a sip.
What flavor is it? And don't worry, this is not a test!
[[ORANGE|POTION OF COURAGE]]
[[CRANBERRY|POTION OF INTUITION]]
[[GRAPE|POTION OF REJUVENATION]]
WIP. This is the end for now... I'm impressed you got this far! If you enjoyed it lmk and I'll try to find time to add more.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.